Battlefield: Bad Company 2

After completing my work on Mirror’s Edge late 2008 I moved to another one of DICE’s projects, Battlefield: Bad Company 2. For this I worked with the studios in-house engine FrostBite 1.5. I did the initial sculpting of the terrain and design blockout for the single player mission “No One Gets Left Behind” and I also worked on two multiplayer levels “White Pass” and “Nelson Bay”. Laying down the first art pass and make it work in favor of the strategic elements that the game has to offer.

White Pass

Nelson Bay

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