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Weapon Models

Early on, as I was learning how to do modeling, UV mapping and texturing, I kept myself busy with expanding the arsenal for Off Limits. As the game had two sides, one called the “Rogues”, a post apocalyptic band of rebels versus the “Vanguard”, a squad of elite government soldiers, it was important to visually separate both weapon classes accordingly. To give each team a unique look we opted to bring as much diversity to the weapons as possible. This to clearly identify which team you were on. I ended up modeling about 70% of all weapon models, UV-mapped most myself and textured about 50% of the list below. In the end, I did tweak all textures to create a uniform look throughout the game for the sake of consistency.