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Spraylock Work In Progress

One of the main assets requested for Amnesia: A Machine For Pigs was a spraylock chamber. This would be a decontamination lock, where the player enters on one side and exits through the other. This was meant to be a complex piece of machinery with lots of bells and whistles the player could interact with. It was designed as a modular piece for easy placement throughout the game, between different areas to be used as a transition piece both story wise as well as visually. Below you can see the steps I underwent to go from concept, to engineering, animating and bringing it to a final unique asset in-game.

Below is an animated gif showing the different stages of development.