I was contacted by The Chinese Room around October 2011 to work as the lead artist on a sequel for Amnesia: The Dark Descent. Amnesia: A Machine For Pigs is made on the HPL2 engine which was created by Frictional Games for their first title. It has proven to be quite challenging given the tech to compete with today’s visual standards but I feel confident that we succeeded in making an overall great single player experience worthy of it’s predecessor. As the lead I was responsible for a consistent level of quality throughout the game and to make sure that the level design complimented the story they wanted to bring forward.
You can find some work in progress images here