Container ship interior work in progress


Container Ship Gate Work In Progress Video
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The video below shows how I’m working in 3DSmax and the HAMMER level editor creating the more detailed geometry to be used for the ship gates. Using the HAMMER editor BSP as the initial blockout, I then import it in 3DSmax where I create the mesh for the gate. After UV mapping and texturing I then place it back into the scene and finish it off in HAMMER. This was a very common way of working all throughout my Off Limits project.

Closed.