Amnesia: A Machine For Pigs teaser


Amnesia: A Machine For Pigs teaser
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I am finally able to show some of the work I’ve been doing for the past 7 months. I created this teaser together with Samuel Justice and Jessica Curry who composed the audio for it.

Off Limits level videos


Off Limits level videos
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Two level presentation video’s of my work on Off Limits. The first shows both Russia and Styx. The second shows Undersiege.

Off Limits editor progress to final


Off Limits editor progress to final
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As my work on Off Limits is finally over I thought it would be cool to show some old images taken during my development on it. These were a few of the only editor shots I found scattered across my development folder. Looking back at those now I’m quite pleased with how each area turned out.

Styx before and after


Styx before and after
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After finding an initial design of Styx the other day I wanted to check how big the changes were from the original version in comparison with this new revamped version. Thought I’d share these as it’s nice to see how the areas evolved.

Creative with materials


Creative with materials
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Sometimes you may reach a certain limitation of the engine you are working with and this can cause stress when you want to add more unique content. For all my Off Limits levels on Source I hit a limitation at one point or another. For instance texture memory, T-junctions, draw calls, etc… For the texture memory I learned to re-use a lot of instances from materials already in the level without loosing much detail of what I’m trying to create. A technique I later used on Mirror’s Edge as well when levels ran out of memory on either the Xbox 360 or Playstation 3. It also saves time which can be very important in this industry. Here is a quick example of a material I re-used a lot in Styx. This material was originally created for the elevators within Styx. Later used on the subway entrance doors, the subway station overhead platform covers, the entire lobby interior, the Carter hotel lobby, etc…

Mirror's Edge before and after


Mirror’s Edge before and after
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Some old images I dug up from when I was working on Mirror’s Edge. These images show how I received the Mall level from the level designer and how it looks in the final product.

Lobby design from scratch to final


Lobby design from scratch to final
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These images show the steps I took in creating the lobby area for the Vanguard spawn point in Off Limits from scratch to final.

Low poly alphabet


Low poly alphabet
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A low poly alphabet I made for my Off Limits level Styx. For those who want to use it be my guest! Available for download here.

Continuous ship unloader


Continuous ship unloader
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These images shows the progress I made during modeling and texturing this asset from scratch to final. This walkway bridge and continuous ship unloader is to be used a number of times in the level Undersiege for Off Limits.

Showreel 2007


Showreel 2007
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This shows some of the models I created over the years and also my Off Limits levels as they exist today.