I was contacted by The Chinese Room around October 2011 to work on a sequel for Amnesia: The Dark Descent as the lead artist. The project known as Amnesia: A Machine For Pigs is made on the HPL2 engine which was created by Frictional Games for their first title. It has proven to be quite challenging given the tech to compete with today’s visual standards but I feel confident that we are succeeding in making a great overall single player experience worthy of it’s predecessor. As the lead artist I am responsible for a consistent level of quality throughout the game and to make sure that the level design compliments with the game’s storyline. The screenshots below are levels that I worked on from scratch as seen in our teaser trailer.
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